Narrative Design/Games

Narrative Design for Games

I design immersive, emotionally resonant stories that adapt to gameplay and player choice. With over a decade of experience in video game industry design, I’ve worked on indie hits and AAA titles — creating dialogue, lore, questlines, and character arcs that serve both story and system.

Chernobylite 2 (2025, Early Access)

I contributed as a narrative designer during early development of Chernobylite 2, the sequel to the acclaimed post-apocalyptic survival RPG. My work focused on narrative systems, early storyline structure, and thematic direction — helping lay the foundation for the game’s psychological tone and player-driven storytelling.

Chernobylite 2 on Steam

Chernobyl Again (2024, VR Adventure Game)

Chernobyl Again (VR, 2024) – Narrative Designer & Dialogue Writer
Developed branching storylines and reactive dialogue for a time-travel thriller set in the Chernobyl Exclusion Zone.

Chernobyl Again on Steam

Chernobylite (2021)

Lead Narrative Designer. Created storyline, environmental storytelling, dialogue trees, characters and quest arcs. Merged tons of historical research with sci-fi horror.

Chernobylite on Steam

Bladebastards (2019, unshipped AM project)

I led the creation of the project’s narrative core, designing world-building elements and crafting multidimensional characters. Additionally, I wrote dialogue and UI text.

Dying Light (2015)

Collaborated on worldbuilding, characters, side quests and more. Contributed narrative polish to several mission arcs.

Dying Light on Steam

What I Can Deliver

Branching narrative systems

Dialogue trees and VO scripts

Character development

Environmental storytelling

Questline architecture

Narrative style guides

Looking for a narrative designer or a writer for your next game? Let’s talk.