Narrative Design/Games

Narrative Design for Games

I design immersive, emotionally resonant stories that adapt to gameplay and player choice. With over a decade of experience in video game industry design, I’ve worked on indie hits and AAA titles — creating dialogue, lore, questlines, and character arcs that serve both story and system.

Chernobylite 2 (2025, Early Access)

I contributed as a narrative designer during early development of Chernobylite 2, the sequel to the acclaimed post-apocalyptic survival RPG. My work focused on narrative systems, early storyline structure, and thematic direction — helping lay the foundation for the game’s psychological tone and player-driven storytelling.

👉 Chernobylite 2 on Steam

Chernobyl Again (2024, VR Adventure Game)

Chernobyl Again (VR, 2024) – Narrative Designer & Dialogue Writer
Developed branching storylines and reactive dialogue for a time-travel thriller set in the Chernobyl Exclusion Zone.

👉 Chernobyl Again on Steam

Chernobylite (2021)

Lead Narrative Designer. Created storyline, environmental storytelling, dialogue trees, characters and quest arcs. Merged tons of historical research with sci-fi horror.

👉 Chernobylite on Steam

Bladebastards (2019, unshipped AM project)

I led the creation of the project’s narrative core, designing world-building elements and crafting multidimensional characters. Additionally, I wrote dialogue and UI text.

Dying Light (2015)

Collaborated on worldbuilding, characters, side quests and more. Contributed narrative polish to several mission arcs.

👉 Dying Light on Steam

What I Can Deliver

Branching narrative systems

Dialogue trees and VO scripts

Character development

Environmental storytelling

Questline architecture

Narrative style guides

Looking for a narrative designer or a writer for your next game? Let’s talk.