Narrative Design for Games
I design immersive, emotionally resonant stories that adapt to gameplay and player choice. With over a decade of experience in video game industry design, I’ve worked on indie hits and AAA titles — creating dialogue, lore, questlines, and character arcs that serve both story and system.
Chernobylite 2 (2025, Early Access)
I contributed as a narrative designer during early development of Chernobylite 2, the sequel to the acclaimed post-apocalyptic survival RPG. My work focused on narrative systems, early storyline structure, and thematic direction — helping lay the foundation for the game’s psychological tone and player-driven storytelling.

Chernobyl Again (2024, VR Adventure Game)
Chernobyl Again (VR, 2024) – Narrative Designer & Dialogue Writer
Developed branching storylines and reactive dialogue for a time-travel thriller set in the Chernobyl Exclusion Zone.

Chernobylite (2021)
Lead Narrative Designer. Created storyline, environmental storytelling, dialogue trees, characters and quest arcs. Merged tons of historical research with sci-fi horror.

Bladebastards (2019, unshipped AM project)
I led the creation of the project’s narrative core, designing world-building elements and crafting multidimensional characters. Additionally, I wrote dialogue and UI text.

Dying Light (2015)
Collaborated on worldbuilding, characters, side quests and more. Contributed narrative polish to several mission arcs.

What I Can Deliver
Branching narrative systems
Dialogue trees and VO scripts
Character development
Environmental storytelling
Questline architecture
Narrative style guides
Looking for a narrative designer or a writer for your next game? Let’s talk.